/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						 operating_system_interface.h

	$Header: /heroes4/operating_system_interface.h $

	$NoKeywords: $

 ************************************************************************/

#if !defined( OPERATING_SYSTEM_H_INCLUDED )
#define OPERATING_SYSTEM_H_INCLUDED

#include <windows.h>

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

// --------------------------------------------------------------
// t_operating_system_interface : interface to an os, used to encapsulate the os specicific headers, and
//	reduce os dependencies.
// --------------------------------------------------------------
class t_operating_system_interface
{
public:

	static HWND			get_game_windows_handle();
	static HINSTANCE	get_game_windows_instance();
};

#endif // CASTLE_GATE_ANIMATION_H_INCLUDED